Public attitudes toward games — and the people who play them — are complex and often uncertain By Maeve Duggan In recent years, major debates have emerged about the societal impact of video games and the effect they have on the people who play them. A new survey from Pew Research Center covers these and other issues. But the data illustrates that in some ways this assumption is wrong:
Request a Free Sample Online gaming market is expected to witness substantial growth over the forecast period.
This may be attributed to increasing number of users taking up online gaming as an entertainment tool. Furthermore, increasing consumer awareness towards interactive entertainment systems is also expected to drive the online gaming market demand.
Availability of high speed internet connectivity, efficient hardware compatibility, sophisticated gaming techniques and increased consumer disposable income are some of the key factors driving the online gaming market.
Technological advancements across the online gaming industry are expected to favorably impact market growth over the forecast period.
Regulatory shifts and proliferation of smart devices is also expected to fuel market demand. However, a few government regulations banning online gambling may pose a threat to the online gaming market.
Emergence of several groups such as Assurance eCOGRA and e-Commerce Online Gambling Regulation that oversee player protection, fair gaming and responsible operator conduct are expected to provide avenues for market growth.
Asia Pacific is expected to exhibit high growth over the forecast period. North America is also expected to witness considerable growth over the next few years owing to increasing penetration of online gaming across the social media platform.
Manufacturers as a part of their growth strategy emphasize on collaborating with several service providers in the market In addition, the need to address monetary issues pertaining to gaming taxes as well as additional compliance costs may lead to market consolidation with limited number of multi-product operators.
The online gaming market players include Bwin.Jul 18, · A series of new reports from DFC Intelligence forecasts that the global market for video games is expected to grow from $67 billion in to $82 .
Jan 05, · About Pew Research Center Pew Research Center is a nonpartisan fact tank that informs the public about the issues, attitudes and trends shaping the world. It conducts public opinion polling, demographic research, media content analysis and other empirical social science research.
Addiction is the official journal of the Society for the Study of Addiction, and has been in publication since The journal publishes peer-reviewed research reports on pharmalogical and behavioural addictions, bringing together research conducted within many different disciplines.
Inquire for Global Online Gaming Market Research Report with In Depth Industry Analysis on Trends, Growth, Opportunities and forecast till The global gross gaming/gambling yield amounts to more than billion U.S.
dollars each year. Gross win from gambling represents the amount of money the gambling operation keeps from the. eMarketer is the first place to look for data and research on digital for business professionals who need to be prepared for the work ahead.